SWCON401 Software Convergence Capstone Design

Semeter: Fall 2022, Spring 2023, Fall 2023, Spring 2024, Fall 2024, Spring 2025

πŸŽ“: students who joined our laboratory as graduate students.
πŸ”¬: projects with this mark denote interesting and promising topics for future capstone design projects.

GOTY Projects

  • μ „λ―Όν•˜πŸŽ“, Satellite: WIM Object Selection in VR. Video.
    This work is submitted to VRST2024πŸ“–.
  • μ΄μ •λ―ΌπŸŽ“, Microgesture Gesture in Wearable Interfaces for Enhancing Input Vocabulary. πŸ”¬Github. Video.
  • μœ€μ£Όν™˜, Gaze-based facial gestural interaction for controlling the view of the first-person perspective. πŸ”¬Github(Unity), Github(Python). Video.
  • μœ λ‹€μΈ, Image Style Transfer for Game Objects Texturing from ClipTrasnfer. πŸ”¬Github. Video.
  • λ§Ήμ£Όν™˜, κΆŒμš©μ€€, Autumatic Story Authoring Tool from LLM Agents. Github. Video (Demo); Video (Presentation).

2024 Fall Semester

  • ν•˜μ§€μœ€, Gaze Tracking for Designing Bi-manual Object Selection and Manipulation. Github.
  • 이승규, Introducing Virtual Eye-Contacts in Video Conferencing Using AI Gaze Modification. πŸ”¬πŸ”¬Github. Video.
  • μ΅œμ§„μš±, Using LSTM models for Context-based Gesture Interaction Sequence Detection. πŸ”¬πŸ”¬Github.
  • λ§Ήμ£Όν™˜, κΆŒμš©μ€€, Autumatic Story Authoring Tool from LLM Agents. Github. Video (Demo); Video (Presentation).
  • μœ λ‹€μΈ, Image Style Transfer for Game Objects Texturing from ClipTrasnfer. πŸ”¬Github. Video.
  • ν•œμ„Έμ€, Multi-Agent Motion Control for Interactions between Bipedal Character and Quadrupedal Animal from PFNN & DeepPhase. Github.
  • μ‘°μ†Œμ—°, Text-to-Texture Generation with Image Reference from InTEX. Github.
  • Non-Pass: 4 students

2024 Spring Semester

  • μ΄μ •λ―ΌπŸŽ“, Microgesture Gesture in Wearable Interfaces for Enhancing Input Vocabulary. πŸ”¬Github. Video.
  • 박상쀀, Eye-Tracking Based Spactial Audio Rendering in VR Reading Interfaces. πŸ”¬Github. Video.
  • κΉ€νƒœλ―Ό, Eye-Tracking Based Vibrotactile Rendering in Games. πŸ”¬Github. Video.
  • μœ€μ£Όν™˜, Gaze-based facial gestural interaction for controlling the view of the first-person perspective. πŸ”¬Github(Unity), Github(Python). Video.
  • μ•ˆν•΄μ˜, Improving Bullet Magnetism Algorithms in FPS with Eye Tracking Technology. πŸ”¬Github.
  • μ „μž¬ν˜„, Enhancing User Experience in Avatar-based Interaction by Reflecting Face Tracking and Emotional Response to Realistic Human Avatar. πŸ”¬Github.
  • μ†‘μΈν˜, Spacewalk-Locomotion technique for VR Experience while lying down. Github.
  • Non-Pass: 2 students

2023 Fall Semester

  • λ¬Έμ„ν˜Έ, Linguistic Bi-manual Hand Gestures for Animating Multiple Virtual Agents. πŸ”¬πŸ”¬Github.
  • μ΄μ§„μ˜πŸŽ“, Impulsive Force Computation for Haptic Interactions with Remote Objects. πŸ”¬.
  • Non-Pass: 1 students

2023 Spring Semester

  • ν•˜μ°½λ²”πŸŽ“, MoviEmoji: Improving emotional communication skill in messenger chat using movie scenes.
  • μ „λ―Όν•˜πŸŽ“, Satellite: WIM Object Selection in VR. Video.
    This work is submitted to VRST2024πŸ“–.
  • κΉ€λ―Όμ •, Yoga pose feedback system through motion recognition and motion analysis in VR. πŸ”¬Github.
  • μ‹ ν•„κ·œ, An Improvement of Haptic Feedback with Acceleration Sensor.
  • Piao Yongyi, Yuan Guangzhe, Ping Pong AI & Data Collection. Github.
  • Non-Pass: 1 students

2022 Fall Semester

  • μ΄λ―Όμš°πŸŽ“, Design and Implement Exo-skeletons for Haptic Interaction. πŸ”¬.
  • 문희찬, Using bio-signals for game interaction design.
Seungjae Oh
Seungjae Oh
Assistant Professor

My research interests include interactive I/O technologies, Haptics, and game interaction techniques.