SWCON401 Software Convergence Capstone Design

Semeter: Fall 2022, Spring 2023, Fall 2023, Spring 2024, Fall 2024, Spring 2025
π: students who joined our laboratory as graduate students.
π¬: projects with this mark denote interesting and promising topics for future capstone design projects.
GOTY Projects
- μ λ―Όνπ, Satellite: WIM Object Selection in VR. Video.
This work is submitted to VRST2024π. - μ΄μ λ―Όπ, Microgesture Gesture in Wearable Interfaces for Enhancing Input Vocabulary. π¬Github. Video.
- μ€μ£Όν, Gaze-based facial gestural interaction for controlling the view of the first-person perspective. π¬Github(Unity), Github(Python). Video.
- μ λ€μΈ, Image Style Transfer for Game Objects Texturing from ClipTrasnfer. π¬Github. Video.
- λ§Ήμ£Όν, κΆμ©μ€, Autumatic Story Authoring Tool from LLM Agents. Github. Video (Demo); Video (Presentation).
2024 Fall Semester
- νμ§μ€, Gaze Tracking for Designing Bi-manual Object Selection and Manipulation. Github.
- μ΄μΉκ·, Introducing Virtual Eye-Contacts in Video Conferencing Using AI Gaze Modification. π¬π¬Github. Video.
- μ΅μ§μ±, Using LSTM models for Context-based Gesture Interaction Sequence Detection. π¬π¬Github.
- λ§Ήμ£Όν, κΆμ©μ€, Autumatic Story Authoring Tool from LLM Agents. Github. Video (Demo); Video (Presentation).
- μ λ€μΈ, Image Style Transfer for Game Objects Texturing from ClipTrasnfer. π¬Github. Video.
- νμΈμ, Multi-Agent Motion Control for Interactions between Bipedal Character and Quadrupedal Animal from PFNN & DeepPhase. Github.
- μ‘°μμ°, Text-to-Texture Generation with Image Reference from InTEX. Github.
- Non-Pass: 4 students
2024 Spring Semester
- μ΄μ λ―Όπ, Microgesture Gesture in Wearable Interfaces for Enhancing Input Vocabulary. π¬Github. Video.
- λ°μμ€, Eye-Tracking Based Spactial Audio Rendering in VR Reading Interfaces. π¬Github. Video.
- κΉνλ―Ό, Eye-Tracking Based Vibrotactile Rendering in Games. π¬Github. Video.
- μ€μ£Όν, Gaze-based facial gestural interaction for controlling the view of the first-person perspective. π¬Github(Unity), Github(Python). Video.
- μν΄μ, Improving Bullet Magnetism Algorithms in FPS with Eye Tracking Technology. π¬Github.
- μ μ¬ν, Enhancing User Experience in Avatar-based Interaction by Reflecting Face Tracking and Emotional Response to Realistic Human Avatar. π¬Github.
- μ‘μΈν, Spacewalk-Locomotion technique for VR Experience while lying down. Github.
- Non-Pass: 2 students
2023 Fall Semester
- λ¬ΈμνΈ, Linguistic Bi-manual Hand Gestures for Animating Multiple Virtual Agents. π¬π¬Github.
- μ΄μ§μπ, Impulsive Force Computation for Haptic Interactions with Remote Objects. π¬.
- Non-Pass: 1 students
2023 Spring Semester
- νμ°½λ²π, MoviEmoji: Improving emotional communication skill in messenger chat using movie scenes.
- μ λ―Όνπ, Satellite: WIM Object Selection in VR. Video.
This work is submitted to VRST2024π. - κΉλ―Όμ , Yoga pose feedback system through motion recognition and motion analysis in VR. π¬Github.
- μ νκ·, An Improvement of Haptic Feedback with Acceleration Sensor.
- Piao Yongyi, Yuan Guangzhe, Ping Pong AI & Data Collection. Github.
- Non-Pass: 1 students
2022 Fall Semester
- μ΄λ―Όμ°π, Design and Implement Exo-skeletons for Haptic Interaction. π¬.
- λ¬Έν¬μ°¬, Using bio-signals for game interaction design.