SWCON367 Game Content Capston Design

Semeter: Fall 2022, Spring 2023, Fall 2023, Spring 2024, Fall 2024, Spring 2025
๐: students who joined our laboratory as graduate students.
๐ฌ: projects with this mark denote interesting and promising topics for future capstone design projects.
GOTY Project
- ๋ฐ์์ค, ๊นํ๋ฏผ, Eyetracking for Game Design and Interaction Analysis. ๐ฌGithub. Video.
- ๋งน์ฃผํ, ๊ถ์ฉ์ค, Multi AI Agents for Simulating NPC Interactions. Github. Video.
- ์ ๋ฏผ์, ๊น๋ณด๊ฒฝ, Eduation Game for Child Voice Control. ๐ฌGithub. Video.
- ์๋ฒ์ค, ๋ฐ์ ํ, ์ ์ฐฌ์ผ, Realtime Destruction Algorithm with Tetrahedral Mesh & Voronoi Diagram. ๐ฌGithub. Video.
2024 Fall Semester
- ๊ฐ๋ณํ, ๋ณ์ฌํ, ๊ถ์ฉํ, Cross-Reality Interaction with Parallax. ๐ฌ. Video.
- ์ตํ์ก, Design and Evaluate the Framework for High-Quality 3D VE Reconstruction Using 3D Gaussian Splatting. ๐ฌ๐ฌGithub. Video.
- ์๋ฒ์ค, ๋ฐ์ ํ, ์ ์ฐฌ์ผ, Realtime Destruction Algorithm with Tetrahedral Mesh & Voronoi Diagram. ๐ฌGithub. Video.
- ์ด์ฌ๊ด, ์ตํ์น, Plants vs Zombie AI Assistant Using Reinforcement Learning. Github.
- Adlan, Haikal, Turn-Based Tactical Combat AI by combining Utility AI with Monte Carlo Tree Search(MCTS). Github.
- ๊น๋ฏผ์, Implementing Non-newtonian Fluid Simulation in Unreal Engine.
- Non-Pass: 1 Groups
2024 Spring Semester
- ์ ๋ฏผ์, ๊น๋ณด๊ฒฝ, Eduation Game for Child Voice Control. ๐ฌGithub. Video.
- ์์ฑ์ฐ, ์ด์น๊ท, Spatial Audio-Haptic Rendering for Accessibilty & Games. ๐ฌ.
- ๋งน์ฃผํ, ๊ถ์ฉ์ค, Multi AI Agents for Simulating NPC Interactions. Github. Video.
2023 Fall Semester
- ๊ณ ์ง์, ์ต์งํ, RL-based FPS Agent Training for Hiding. Github.
- ๋ฐ์์ค, ๊นํ๋ฏผ, Eyetracking for Game Design and Interaction Analysis. ๐ฌGithub. Video.
- ์ก์ธํ, ์ ์ฌํ, How to capture and import realworld information for VR. Github.
- ์์ง์, ์ต๋ฏผํธ, Finger Rehabilitation Game Contents Using Leap Motion and Rehabilitation Gloves. Github.
2023 Spring Semester
- ์์๋ฐฐ, ๋ฐฐ์ค์ง, Cleaning Game: Integrating Real-World Information into Virtual Reality. Github.
- ์ด๋์ต, ์ด์ง์๐, Designing Walking-In-Place Interaction from AvatarPoser (Full-Body Pose Tracking From Sparse motion Sensing).
2022 Fall Semester
- ํ์ง์ค, Interactive Media Art for Emotional Interaction in Modern Society.
- Yuan Guangzhe, Wan Jie, Design and Evaluate Co-operation Games.
- ๊น์ ํ, ๋ฌธ์ํธ, Motion Similiarity Analysis Using Microsoft Azure Kinect .
- Non-Pass: 1 Groups